![]() Enemies spawn out of thin air and it just looks/feels absolutely horrible and weightless. Bugs/Desyncs with quests progress, not being able to walk into places, endlessly "rubberbanding" while trying to move, etc.The huge amount of random animal critters running around in the wild isnt immersive, their models and walking/death animations are very low quality.Sometimes, while talking to NPCs, textures will be loading randomly on the background/cutscene from a lower fidelity version to higher resolution ones.Whenever changing instance (entering or exiting a dungeon/cellar/portal/waypoint or whatever else), most of the time there's no "fade in/fade out" visual effect at all the area loads first and your character (and all others, if in town) just pop in into existence after half a second.Every single time you talk to an NPC about any stage of any quest, you lose control of the camera and most of the time (always?) all other NPCs and players that were around you at the time, disappear during your conversation with the NPC and reappear/reload when it ends. ![]() The game is severely unpolished in several "trivial" aspects, which make it feel like had much lower production investment and time in the oven than it actually did, to name a few which bothered me a bit: Different spells felt nice to play around with, and each of them has a different "oomph" to it Dodging arrows and charged attacks with spacebar felt good though There might be more stuff to do and pay attention to while playing melee classes, it might few weightier. With my experience as a sorcerer, I'd say the combat feels alright. The times they dont (on background details, such as snow/dirt, house decorations/interiors, etc) I blame on the Medium texture setting bug, which I believe will be fixed soon The world and characters look very good most of the time. Absolutely no frame drops whatsoever in combat, even during events with 15-20 enemies on the screen at the same time Instanced Dungeons feel like a top-notch hack'n'slash, worth of the Diablo name, and I can see them being a very fun challenge for a while, specially in endgame The game makes for a very strong and positive first-impression for the first 1-2 hours Explored everything on the tutorial areas and dungeons, talked to all prologue NPCs, read everything there was to read, and did this a bit around Kyovashad as well (Main city hub), in the surrounding areas, before quitting to write this, but did not experience the whole available content. Played on 4k Max settings, except for Textures which mas maxed at Medium for whatever reason, without any option to change higher, which is apparently a common bug.Ībout this review: Played for about 6 to 7 hours as a Sorcerer, got to level 15. Test Machine: 4k monitor, RTX3080, i7-9700KF, 16GB RAM, SATA-SSD. This is my first time playing any of the Diablo 4 Betas, but I've watched pretty much all footage available since the Blizzon reveal, official and leaked. Mainly for the great combat and the atmosphere/game tone, which do not match with the "overcrowded open world overworld" they created to place it all in.Ībout me: I've played pretty much all "great/cult classic" ARPGs/hack'n'slashes Dungeon Siege, Titan Quest, Throne of Darkness, Diablo 1/2, Mu Online and whatever else they inspired after (good and bad) Grim Dawn, Path of Exile, Diablo 3, Last Epoch, Lost Ark, Torchlight(s), Mu Legends, etc. This game is a conflicting package of really clever ideas, concepts and systems mixed with other completely opposing ideas and designs. Don't know why people keep necroin' this. ResourcesĮDIT: Since people keep coming to this post day in, day off, here's an update: this is a review for the Early Beta Acess done in March. From character builds and skills to lore and theories, we have it all covered. ![]() Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available. Youtube, Twitch, Builds Business inquiries - Luciano World Tracker
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